Sony's Project Morpheus virtual reality headset, set to bring the technology to the PlayStation 4, is to launch in early 2016.
The company announced initial plans for the headset last year, saying that it had been three years in development.
The look of the new headset has changed much since, but it now has a rough release date and a new screen with more immersive graphics.
Screen has a latency, a measure of how quickly images are sent to the screen, is 18 milliseconds, reports Ars Technica. Screens with latency of less than 20 milliseconds can’t be differentiated from real life, according to Sony.
"Our goal with VR is to deliver a sense of presence, making the player feel as though they've stepped inside the world of a game," said Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios.
"The new Project Morpheus prototype brings us closer to that goal, as it improves the visual experience and tracking accuracy, both of which are critical to achieving sense of presence."
The headset knows where it is in space using nine built-in LEDs. The front can flip up so that users can come back to the real world — indicating that Sony could be planning for users to be able to jump in and out of virtual reality while playing the PlayStation 4, whenever they want.
The link with the PlayStation could help the still unusual technology catch on, and help the company market the technology to a sceptical public.
That could help it battle with the increasingly busy market for virtual reality headsets. Oculus Rift, the company most closely associated with such headsets, is said to be revealing its consumer model soon and HTC and Nvidia recently unveiled new headsets.
But Sony sees virtual reality as a potential new opening in its console gaming business. Virtual reality gaming is one of the company’s highest priorities for the coming years, Jim Ryan, the president and CEO of PlayStation, told The Independent last year.